In
this tutorial, you will model a building with a distinctly organic
design. Specially developed modifiers in 3ds Max Design make this task
far easier than if you were to attempt it in a conventional CAD program.
In this tutorial, you
will learn how to:
- Create simple geometry.
- Use the Twist, Taper, and FFD modifiers
to alter geometry.
- Use polygon selection and editing techniques.
- Clone objects.
- Chamfer edges.
- Assign materials to objects.
Skill level: Beginner
Time to complete: 1 hour
Preparation for This Tutorial
- If you have not already downloaded the
tutorial files (MAX scenes and other assets), download them now
and unzip them into a project folder called \Autodesk 3ds Max Design 2011 tutorials. See
Where to Find Tutorial Files.
- On the Quick Access toolbar, click (Project Folder) and set
your current project to Autodesk 3ds Max Design 2011 Tutorials.