Rendering the Walkthrough Animation
 
 
 

At a resolution of 640 x 480, it can take 1 minute or more to render each frame, depending on the speed of your computer, so you probably don't want to render the entire animation: At 200 frames, that would take a few hours on a standalone system. This lesson describes some ways to check your work and preview what the final result would be.

Set up the scene:

Render a preview animation:

A preview renders at low resolution, with shading but no rendering effects. It is a good way to check the animation you've created.

  1. From the main menu, choose Tools Grab Viewport Create Animated Sequence File.

    3ds Max Design opens a Make Preview dialog.

  2. Click Create.
  3. Click OK to accept the default Cinepak codec.

    3ds Max Design renders the animation as an AVI movie file. As it creates the preview, 3ds Max Design displays a progress bar at the bottom of the 3ds Max Design window. When the preview is done, it launches the Windows Media Player and plays the preview animation.

    You can replay the preview in the Media Player by clicking Play once more, or launch the Media Player from 3ds Max Design again by choosing Tools Grab Viewport View Animated Sequence File.

    The preview gives you a precise idea of the speed and rhythm of the animation, and lets you see if there is anything you need to fix. At this point, you might want to make adjustments by changing the camera's target position or the shape of the path.

Render sample frames:

While the preview shows the animation's speed and rhythm, it doesn't show how frames look when fully rendered. To get a better idea of the look of the animation, you can render sample frames.

  1. Click (Render Setup) or press F10.
  2. On the Render Setup Dialog Common panel, on the Common Parameters rollout, find the Time Output group. Change the output from Single to Active Time segment, and then change Every Nth Frame to 50.

    This will render five frames that are sampled along the duration of the animation, from frame 0 to frame 200. (Rendering five frames will take probably 5 to 10 minutes: Adjust the Every Nth Frame value to suit the time you want to spend on this lesson.)

    For animations or multiple frames, you need to specify a file or files where the renderings will be saved.

  3. Scroll down to the Render Output group (also on the Common Parameters rollout). Click the Files button.

    A Render Output File dialog appears.

  4. In the file dialog, enter wt_samples as the File Name, and then choose “JPEG File (*.jpg,*.jpe,*.jpeg)” from the Save As Type drop-down list.

    When you render an animation to a still-image file type such as JPEG, 3ds Max Design creates a sequence of image files. Each has the file name you chose (wt_samples) followed by a sequence number (for example, wt_samples0000.jpg).

    TipLeave the folder name set to \renderoutput. The \renderoutput folder is a sub-folder of the 3ds Max Design tutorials project folder.
  5. Click Save.

    3ds Max Design opens a JPEG Image Control dialog.

  6. Change the Quality value to 100 percent, and then click OK.
  7. On the Render Setup dialog, click Render.

    As each image is rendered, it is stored in the \renderoutput folder. When a frame is completed, view it to see if there is a problem with it. If something seems wrong, stop the rendering by clicking Cancel in the Rendering dialog or by pressing Esc. Correct the problem, and then render sample frames once more. This sampling process should help you spot problems before you take the time to render the full animation.

When you are ready to render a full animation, you can change the output file type to a movie format. AVI and MOV are both available options. 3ds Max Design prompts you to choose a compressor/decompressor (codec) for the movie. Change Every Nth Frame back to 1, and then render the complete animation.

You can view a sample AVI movie of the walkthrough by choosing Rendering View Image File, and from the tutorials folder opening \sceneassets\renderassets\wt.avi.

A final version of the scene is in the \using_autocad_files\walkthrough\ folder, saved as wt_final.max.

Summary

In this tutorial, you learned about basing a model and animation on imported AutoCAD geometry.