You will start by adding
incandescent, halogen, and fluorescent lights, whose real-world
properties will illuminate the night scene.
Set up the lesson:
- On the Quick Access toolbar, click (Open File), navigate to
the \scenes\lighting_and_rendering\med_villa folder, then
open med_villa_lighting_start.max.
NoteIf a dialog asks
whether you want to use the scene’s Gamma And LUT settings, accept
the scene Gamma settings, and click OK. If a dialog asks whether
to use the scene’s units, accept the scene units, and click OK.
Create a recessed light for the porch:
- Activate the Top viewport and zoom in to the forward portion
of the trellis, as shown in the next illustration.
There are three light
fixtures in the ceiling of the lower porch. These appear as small
circles in the wireframe view.
- Zoom in farther to the fixture
on the left.
- On the Create panel, click (Lights).
The lights panel is automatically set to Photometric,
meaning that any light you create in this category will exhibit
real-world behavior in terms of light attenuation, distribution,
color, and so on.
On the Object Type rollout,
click Free Light to turn it on.
3ds Max Design opens a dialog
that asks whether to add an “mr Photographic Exposure Control” to
the scene.
- Click Yes to add the exposure control.
- Click in the center of the light fixture
to add the Free Light to the scene.
By default, the light object is created on the
surface plane of the scene.
- Right-click to end object creation.
- Right-click the Front viewport, zoom
in so you can see the light fixture socket and the new light object,
and use (Select And Move) to move
the light object on its Y axis until it is positioned inside the
fixture.
Set the properties of the light:
- Go to the Modify panel. From the Templates
rollout Select
A Template drop-down list, choose Recessed 75W Lamp (Web).
3ds Max Design updates values in the rollouts below
the Templates rollout to match the real-world properties of a 75W
incandescent light with uneven (web) distribution. You can adjust
these properties, but for the present scene, we will use the template
values.
Add the other porch lights:
- In the Front viewport, pan and zoom out until you can see
the porch light fixtures to the right of the light you just created.
- Activate (Select And Move), then Shift+drag a copy of the Free Light
along its X axis until it is inside the neighboring socket, as shown
in the next illustration.
3ds Max Design opens a Clone
Options dialog. In the dialog Object
group, choose Instance. Set the Number Of Copies to 2, and
then click OK.
3ds Max Design adds the other
two porch lights. The third light has the same spacing you gave
to the scond, so it lines up with the socket at the right.
Set the exposure and render the scene:
- Activate the Camera-Terrace viewport
and render the scene.
Considering that the
scene has only three fairly low-power lights in it, the result is
not bad.
- Minimize the Rendered Frame Window.
Add an interior light:
- Activate the Top viewport, then zoom and pan so you can see the plan
of the house.
- On the Create panel, click (Lights). On the Object
Type rollout, click Free Light to turn it on.
- Click once to create a light behind the
door frame, as shown in the illustration, then right-click to end
object creation.
- Activate the Front viewport, then use (Select And Move) to move
the light object on its Y axis until it is positioned just above
the lower-story doorway.
Adjust the interior light:
- Go to the Modify panel. On the Templates
rollout, open the drop-down list and choose 100W Bulb.
You will accept the default settings for this
photometric light.
Add another instance of the interior
light:
- Use (Select And Move) to Shift+drag the light object to the
area of the kitchen window on the left, as shown in the next illustration.
In the Clone Options
dialog, make sure Instance is chosen, then click OK.
- The kitchen is on the top floor, so activate
the Front viewport and move the light object so it is positioned
just above the window.
Add lights to the balcony:
- Active the Top viewport again and zoom in closely on the balcony
area.
There are two blue light
fixtures over the balcony: ConeLightBulb01 and ConeLightBulb02.
- On the Create panel, click (Lights). On the Object
Type rollout, click Free Light to turn it on.
- Click in the neighborhood of ConeLightBulb01 to
place the light. The exact position is not important.
- On the main toolbar, click (Align), then click ConeLightBulb01.
- In the Align Selection dialog Align Selection (Screen)
group, turn on X, Y, and Z Position, then choose Center for both
Current Object and Target Object. Click OK.
This aligns the center of the light object with
the light fixture.
Keep in mind that because the light is set to
cast shadows, the object it is placed in must have a material transparent
enough for light to pass through. Otherwise, rays from the light
object will strike the inside of the object it is enclosed in, and
travel no farther.
- Go to the Modify panel Templates rollout and choose 100W Bulb.
Keep in mind that the light you choose in this
list possesses the same properties as a real-world light, and must
therefore be appropriate for the area it is intended to illuminate.
In terms of light attenuation, for example, for every 10 meters
distance travelled, light intensity from this 100-Watt bulb will
drop off to 1/100th of its initial strength.
- On the Intensity/Color/Attenuation rollout,
choose the Kelvin (color temperature) option to change the light
color to a soft yellow (2800K).
- Activate (Select And Move), Shift+drag to copy the light to
a position near ConeLightBulb02.
In the Clone Options
dialog, make sure Instance is chosen, then click OK.
- Align the cloned light object just as
you did the first light object.
Render the scene again to see the result:
- Restore the Rendered Frame Window, then
make a clone of the currently rendered
frame.
- Activate the Camera-Terrace viewport,
then render the scene.
Compare the two rendered
images.
Because you used a yellow
color (2800K) for the 100W bulb light objects, the upper balcony
is bathed in a yellowish light. Also, now light is visible from
the door and windows of the two rooms that have lights inside them.
- Minimize the Rendered Frame Window.
Add halogen lights to the pool:
- Activate the Top viewport, then zoom and pan so you can see the swimming
pool, as shown in the next illustration.
- On the Create panel, click (Lights). On the Object
Type rollout, click Free Light to turn it on.
- Click once to place a light object at
the inner edge of the pool on the upper-left side, as shown in the
next illustration. Right-click to end object creation.
Be sure to position the light so it is slightly
away from the pool wall.
- Activate the Front viewport, pan so you can see the swimming
pool, then use (Select And Move) to move
the light object on its Y axis until it is positioned at the midpoint
between the floor of the pool and the waterline.
- Go to the Modify panel. On the Templates
rollout, open the drop-down list and choose 80W Halogen Bulb.
The default color for this type of light is
2900 degrees Kelvin, which produces a yellowish hue. A whitish-blue
color is preferable, so now you will modify the light’s Kelvin value
accordingly.
- In the Intensity/Color/Attenuation rollout Color group, make sure
Kelvin is chosen, then set the Kelvin value to 8000.0.
- In the Front viewport, Shift+move
the light to place the new light about halfway along the length
of the pool.
In the Clone Options
dialog, make sure Instance is chosen, then increase the Number Of
Copies to 2. Click OK.
3ds Max Design adds two new
lights, spaced equally apart.
- Activate the Top viewport. Ctrl+click
to select all three light objects, then Shift+move
them to place copies at the opposite side of the pool (leave a bit
of distance between the lights and the side of the pool).
In the Clone Options
dialog, make sure Instance is chosen and Number Of Copies equals
1, then click OK.
Render the villa with pool lighting:
- Restore the Rendered Frame Window, then
make a clone of the currently rendered
frame.
- Activate the Camera-Terrace viewport, render the scene, then compare
the two renderings.
The scene is starting to take shape. Your next
task will be to add light objects to the lamp posts that surround
the pool.
Save your work:
- Save the scene as my_villa_nighttime.max.