Particle systems can model snow and rain, flowing water, smoke, explosions, and so on. Typically they give you animated effects.
In this tutorial, you use the Particle Flow particle system to model smoke on a bombing range or battlefield.
Note 3ds Max provides a number of particle system types. Particle Flow is the most versatile and general purpose of these.
Skill level: Intermediate
Time to complete: 2 1/2 hours
Preparation for This Tutorial
- If you have not already downloaded the tutorial files (MAX scenes and other assets), download them now and unzip them into
a project folder called \Autodesk 3ds Max 2012 tutorials. See Where to Find Tutorial Files.
- On the Quick Access toolbar, click (Project Folder) and set your current project to Autodesk 3ds Max 2012 Tutorials.