Complete the Lower Part of the Tail
 
 
 

The lower part of the tail extends the fuseelage, but it becomes much more narrow.

Set up the lesson:

Finish extruding the fuselage:

  1. Extrude the fuselage once more, this time to the very tip.

    Front view

  2. In the Top viewport, scale the polygon down to match the blueprint image.
  3. In the Front viewport, scale the polygon down to match the size of the blueprint image.
  4. Also in the Front viewport, move the polygon up to match the contour of the fuselage.

Subdivide the rear polygon:

  1. From the Orbit flyout, choose (Orbit SubObject). Then orbit, pan, and zoom the Perspective viewport to get a good view of the rear polygon.
  2. On the ribbon Polygon Modeling panel, click (Vertex).
  3. As you did for the large polygon in the air intake, click and Ctrl+click to select horizontal pairs of vertices, then click ribbon Loops panel (Connect) to add three horizontal edges and subdivide the large polygon into four quadrangular polygons.

Begin modeling the tail:

  1. On the ribbon Polygon Modeling panel, click (Polygon).

    If all four rear faces aren’t selected when you switch to the Polygon sub-object level, then click and Ctrl+click to select them.

  2. Extrude the faces to the end of the tail.

    Front view

  3. In the Top viewport, scale the faces down to narrow the bottom-rear portion of the tail.

    Perspective view

  4. On the ribbon Polygon Modeling panel, click (Vertex).
  5. In the Front viewport, region-select vertices to be sure you are adjusting both sides of the tail, then move the vertex pairs to follow the contour along the lower part of the tail.

Save your work:

Next

Add the Vertical Stabilizer