In this lesson, you make one adjustment to correct an artifact that occurred when you created the horizontal stabilizers, and then you use NURMS smoothing to check the overall model.
Adjust the join between the stabilizers and the fuselage:
Polygon Modeling panel, click to turn on
(Show End Result).
zoom in (and otherwise adjust the view as necessary) to get a good view of the area where the left-side stabilizer joins
the fuselage. Press F4 to turn off Edged Faces display.
The horizontal stabilizers look good, but where they join the fuselage, there are two faces that are awkwardly narrow. You can fix this by moving a single vertex.
(Vertex) sub-object level.
zoom in still further to get a good view of the vertices that surround the narrow faces.
Edit panel, activate
(Constrain To Edge).
(Select And Move), then select the forward vertex where the narrow faces join.

Edit panel, activate
(Constrain To None).
(Vertex) sub-object level.
Use NURMS to check the appearance of the P-47:
zoom out and
pan so you can see the entire airplane again.
Edit panel, click
(Use NURMS).
The NURMS option (it stands for Non-Uniform Rational Mesh Smooth, an industry-standard method) is provided for smoothing editable polygon surfaces.
Use NURMS panel, increase the number of iterations to 2.
The airplane model, with its stabilizers, is looking good. Some faces, especially those at the air intake, are being smoothed more than they ought to be: You will fix this in a later lesson.
(Use NURMS) again to turn it off.
(Polygon) again to exit the Polygon sub-object level.