The lighting tutorials showed you ways in which to render your scene. The tutorials in this section cover additional aspects of rendering: Rendering large numbers of low-poly objects and proxies to reduce scene calculation time.
Features Covered in This Section
The Quicksilver hardware renderer and the iray renderer from mental images give you alternative ways to render a scene.
When you render a scene, the number of faces in the scene model directly affects rendering time: The greater the number of faces, the longer the rendering takes.