In this tutorial, you will illuminate the army compound so you can render it at night.
You will create photometric lights that replicate real-world lighting systems, then add a touch of realism using the mental
ray Glare effect.
In this tutorial, you will learn how to:
- Place photometric lights in a scene and adjust light color.
- Set shadow parameters so lights cast shadows properly.
- Change the exposure for a nighttime scene.
- Use a bitmap image as the scene background and adjust its output to compensate for night lighting conditions.
Skill level: Intermediate
Time to complete: 1 hour
Preparation for This Tutorial
- If you have not already downloaded the tutorial files (MAX scenes and other assets), download them now and unzip them into
a project folder called \Autodesk 3ds Max 2012 tutorials. See Where to Find Tutorial Files.
- On the Quick Access toolbar, click (Project Folder) and set your current project to Autodesk 3ds Max 2012 Tutorials.