Command entry: Create panel
Helpers
VRML97
Object Type rollout
Sound
The Sound helper lets you place 3D (spatial) or ambient sounds in a scene.
The sound can be located at a point and emit sound in a spherical or ellipsoid pattern. The ellipsoid is pointed in a particular
direction and may be shaped to provide more or less directional focus from the location of the sound. The sound node can also
be used to describe an ambient sound that tapers off at a specified distance from the sound node.
The red ellipsoid of the helper represents the outermost range for which the sound can be heard. The blue ellipsoid represents
the range of the maximum strength of the sound. The area between the red and blue ellipsoids represents a falloff area in
which the volume varies in intensity. The helper's arrow points in the direction toward which the sound is emanating.
NoteThe Sound helper object must be linked to an existing audio clip in the scene. Therefore, you must have an
AudioClip helper object in the scene in order for the Sound helper to play.
Procedures
To create a Sound helper object:
- Add a Sound helper by clicking the Sound button, then click-drag in the Top viewport to create its icon.
- Press Pick Audio Clip and select an AudioClip helper object in the scene.
- Rotate the icon to determine the direction in which the sound is emanated.
- Use the controls to adjust the range and strength of the playback sound.
Interface
The Sound rollout contains the following options:
- Intensity
-
Sets the loudness of the sound. 1.0 is full volume.
- Priority
-
Sets the relative importance of the sound, if you have more than one sound in the scene and the browser cannot play all of
them. 0 is least important. 1 is most important.
- Spatialize
-
Makes the sound 3D. A spatial sound has a particular source location in the scene. If this box is turned off, the sound is
ambient.
- Min Back/Front, Max Back/Front
-
Displays red and blue ellipsoids that allow you to set the area of the sound effect. Inside the blue ellipsoid, the sound
is at full volume. Outside the red ellipsoid, the sound is inaudible. Between the blue and red ellipsoids is a falloff area
in which the volume varies in intensity.
- Pick Audio Clip
-
Lets you choose an audio clip. Click this button, then click an AudioClip helper object. The audio clip must already be in
the scene and have a sound file associated with it.
- Icon Size
-
Determines the size of the helper in the scene.