Command entry:Unwrap UVW modifier Edit UVs rollout
Open UV Editor button
Edit UVWs dialog
Polygon sub-object level
Mapping menu
Unfold Mapping
The Unfold Mapping method of procedural mapping eliminates texture distortion, but can result in overlapping coordinate clusters.
The Unfold Mapping dialog lets you control how faces are unfolded.
Interface
- [drop-down list]
-
Sets the unfold method by specifying whether unfolding starts with the closest or farthest face angle, with respect to distance.
In almost all cases, Walk To Closest Face provides better results.
-
Walk To Closest Face
-
Walk to Farthest Face
- Normalize Clusters
-
When on, the final layout is scaled down to 1.0 square unit to fit within the standard editor mapping area. When off, the
final size of the clusters uses object space and tends to be much larger than the editor mapping area. For best results, keep
this option enabled.
- OK
-
Accepts the settings, closes the dialog, and performs the mapping as specified.
- Cancel
-
Undoes any changes and closes the dialog.
- Set As Default
-
Makes the current settings the defaults for the current session.