Material Modifier
 
 
 
Command entry:Select an object. Modify panel Modifier List Object-Space Modifiers Material
Command entry:Select an object. Modifiers menu Surface Material

The Material modifier allows you to animate, or simply change, the assignment of material IDs on an object. If the material ID is animated, the change to a new material ID is abrupt, from one frame to the next.

Object mapped using a multi/sub-object material:

Material ID 1 for the housing of the monitor

Material ID 2 for the image on the screen

TipIf you want a gradual blend from one material to another, try animating the Mix parameter on a Blend material.

Use this modifier in conjunction with the multi/sub-object material type, to assign different materials to objects or faces at different frames of an animation, or to quickly change the material ID of an object.

Patches

This modifier does not convert a patch object below it in the modifier stack to a mesh. A patch object input to the Material modifier retains its patch identity.

Procedures

Example: To change the material ID of a sub-object selection:

  1. In the Top viewport, create a sphere.
  2. In the Material Editor, create a multi/sub-object material.

    Make the colors of material ID 1 and 2 different.

  3. Assign the multi/sub-object material to the sphere.
  4. On the Modify panel, choose Mesh Select from the Modifier List.
  5. On the Mesh Select Parameters rollout, click (Polygon).
  6. In the Front viewport, region-select the lower half of the sphere.

    The selected polygons turn red.

  7. While Polygon is still the active sub-object level (in the stack display, a square polygon icon appears to the right of Mesh Select), choose Material from the Modifier List.
  8. On the Material modifier Parameters rollout, set the value of the Material ID to 1 and 2 to toggle the color.

    In the shaded viewport, the lower half of the sphere changes to the color of the selected material ID.

Interface

Material ID

Sets the material ID to be assigned; this can be animated. If the input selection is at the Face, Polygon, or Element sub-object level, then the ID is applied only to selected faces; otherwise, it is applied to the entire object. The ID number refers to one of the materials in a Multi/Sub-Object material.

See Also