 Command entry:
Command entry: 
 Create panel 


 (Geometry) 

 Extended Primitives 

 Object Type rollout 

 Spindle button
            
 Command entry:
Command entry:Create menu 

 Extended Primitives 

 Spindle
            
 Use the Spindle primitive to create a cylinder with conical caps.
         
            
            Procedures
            
            
            To create a spindle:
            
            
               - From the Create menu, choose Extended Primitives  Spindle. Spindle.
- Drag the mouse to define the radius of the base of the spindle.
- Release the mouse button, and then move the mouse vertically to define the height of the spindle. Click to set the height.
- Move the mouse diagonally to define the height of the conical caps (toward the upper left to increase the height; toward the
                  lower right to decrease it).
               
- Click again to finish the spindle.
 
         
            
            Interface
            
            
            
               
               Creation Method rollout
               
               - Edge
- 
                     
                        
                        Draws the object from edge to edge. You can change the center location by moving the mouse.
                         
 
- Center
- 
                     
                        
                        Draws the object from the center out.
                         
 
 
            
            
               
               Parameters rollout
               
               
               - Radius
- 
                     
                        
                        Sets the radius of the spindle.
                         
 
- Height
- 
                     
                        
                        Sets the dimension along the central axis. Negative values create the spindle below the construction plane.
                         
 
- Cap Height
- 
                     
                        
                        Sets the height of the conical caps. The minimum value is 0.1; the maximum value is ½ the absolute value of the Height setting.
                         
 
- Overall/Centers
- 
                     
                        
                        Determines what the Height value specifies. Overall specifies the overall height of the object. Centers specifies the height
                           of the midsection of the cylinder, not including its conical caps.
                         
 
- Blend
- 
                     
                        
                        When greater than 0, creates a fillet where the caps meet the body of the spindle.
                         
 
- Sides
- 
                     
                        
                        Sets the number of sides around the spindle. Higher numbers shade and render as true circles with Smooth on. Lower numbers
                           create regular polygonal objects with Smooth off.
                         
 
- Cap Segs
- 
                     
                        
                        Sets the number of concentric divisions along the center of the spindle's top and bottom.
                         
 
- Height Segs
- 
                     
                        
                        Sets the number of divisions along the spindle's major axis.
                         
 
- Smooth
- 
                     
                        
                        Blends the faces of the spindle, creating a smooth appearance in rendered views.
                         
 
- Slice On
- 
                     
                        
                        Turns on the Slice function. Default=off.
                         When you create a slice and then turn off Slice On, the complete spindle reappears. You can therefore use this check box to
                           switch between the two topologies.
                         
 
- Slice From, Slice To
- 
                     
                        
                        Sets the number of degrees around the local Z axis from a zero point at the local X axis.
                         For both settings, positive values move the end of the slice counterclockwise; negative values move it clockwise. Either setting
                           can be made first. When the ends meet, the whole spindle reappears.
                         
 
- Generate Mapping Coords
- 
                     
                        
                        Sets up the required coordinates for applying mapped materials to the spindle. Default=on.
                         
 
- Real-World Map Size
- 
                     
                        
                        Controls the scaling method used for texture mapped materials that are applied to the object. The scaling values are controlled
                           by the Use Real-World Scale settings found in the applied material's Coordinates rollout. Default=off.