 Command entry:
Command entry: 
 Create panel 


 (Space Warps) 

 Deflectors 

 Object Type rollout 

 UOmniFlect
            
 UOmniFlect, the universal omniflector, provides more options than the original UDeflector. This space warp lets you use any other geometric object as a particle
            deflector. The deflections are face accurate, so the geometry can be static, animated, or even morphing or otherwise deforming
            over time. 
         
         NoteSome particle “leakage” can occur with this deflector, particularly when you use many particles and a complex deflector object.
               To avoid this, perform a test render to check for leaking particles, and then add POmniFlects to catch the strays.
            
         
            
            Procedures
            
            
            To use the UOmniFlect space warp:
            
            To use a universal omniflector, you need a minimum of three objects in the scene:
            
            
               - The particle system
- The UOmniFlect space warp
- The object used as the deflector
- Add or select an object used as the deflector.
- Create a particle system whose particles intersect the deflector object.
-  On the  Create panel, click Create panel, click (Space Warps). Choose Deflectors from the list, then on the Object Type rollout, click UOmniFlect. (Space Warps). Choose Deflectors from the list, then on the Object Type rollout, click UOmniFlect.
- Click and drag in a viewport to place the space warp icon.
                  NoteThe size and position of the UOmniFlect icon do not alter the effect.
                      
- Apply the deflector to the particle system using the appropriate method:
               
- On the  Modify panel Modify panel Parameters rollout Parameters rollout Object-Based OmniFlector group, click Pick Object, and then select the object to use as a deflector. Object-Based OmniFlector group, click Pick Object, and then select the object to use as a deflector.
- Adjust the particle system and UOmniFlect parameters as necessary.
 
         
            
            Interface
            
            
            
               
               Parameters rollout
               
               
               The settings for the UOmniFlect are the same as those for POmniFlect, with the following additions:
               
               
             
            
            
               
               Object-Based OmniFlector group 
               
               
               Lets you choose the object to use as a deflector.
               
               - Item
- 
                     
                        
                        Displays the name of the selected object.
                         
 
- Pick Object
- 
                     
                        
                        Click this, and then select any renderable object to use as a deflector.
                         
 
 
            
            
               
               Display Icon group
               
               - Icon Size
- 
                     
                        
                        Specifies the size of one side of the square UOmniFlect icon.