Essential concepts and methods help you turn a first sketch or idea into a 3D model.
- 3ds Max Tutorials, 3ds Max Design Tutorials
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The 3ds Max tutorials are a good way to begin learning the program.
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Getting Started
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These topics present a survey of the 3ds Max interface, features, and capabilities.
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Viewing and Navigating 3D Space
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The 3ds Max viewports provide a variety of ways to view and navigate a scene.
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Selecting Objects
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To change an object, you must select it by clicking the mouse or using some other method, as described in these topics.
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User Interface
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See these topics for detailed descriptions of user-interface controls: menu items, toolbar buttons, command panels, and so
on.
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Managing Scenes and Projects
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Your scene can use geometry from another scene, or even obtained from a different 3D program. Topics in this chapter also
describe the kinds of image files you can read or write.
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