The Graphite Modeling Tools tab contains the tools you use most often for polygon modeling, organized into separate panels for easy, convenient access.
The Polygon Modeling panel includes tools for switching sub-object levels, navigating the modifier stack, converting objects to editable poly and Edit Poly, and more.
The Modify Selection panel provides tools for adding to and subtracting from sub-object selections, both in general and with respect to loops and rings.
The Edit panel provides a variety of tools for modifying polygon-based objects, including transform constraints, edge and loop creation, and editing texture coordinates.
The Geometry (All) panel provides a subset of modeling tools from the Edit Geometry rollout and adds Cap Poly for creating a polygon from a vertex or edge selection and the Quadrify tools for converting polygons to quadrilaterals.
When you access a sub-object level on the Polygon Modeling panel, a corresponding contextual panel with controls for editing at that level opens on the ribbon. The sub-object panels are:
The Loops panel features are for working with edge loops, and include tools for creating loops within polygons and at a distance, automatically adjusting a new loop to an object’s shape, random paths, and more.
The panels described in this topic provide tools for subdividing meshes, changing triangulation, aligning objects and sub-objects, hiding and unhiding sub-objects, and setting properties such as smoothing. These panels are available only on the Graphite Modeling Tools tab of the modeling ribbon.