The Grids commands on the Tools menu Grids And Snaps submenu provide functions to manipulate the home grid and grid objects.
The Snaps system uses grids both as visual references and as physical snap references. In addition, grids serve as construction planes, because the objects you create are built on the active grid in the active viewport.
As a default, 3ds Max uses a construction grid called the home grid. The home grid is the basic reference system, and is defined by three fixed planes on the world coordinate axes. It provides ready-to-use construction planes, intersecting at right angles through the origin. When the home grid is displayed, each orthographic viewport is coplanar (parallel) with one of the grid faces.
A custom grid, or grid object, is a helper object that you can use in place of the home grid. While the home grid is three intersecting planes whose orientation is fixed in world space, a grid object is a free-floating, 2D grid that you can position anywhere and rotate freely, letting you construct objects at any angle in world space. You can also generate grids automatically on existing geometry when creating objects by using AutoGrid.
Show Home Grid toggles the display of the home grid in the active viewport.
This command activates the home grid as the construction grid, and deactivates the active grid object.
This command activates the selected grid object as the construction grid and deactivates the home grid. This menu item is available only when a grid object is selected.
This command aligns a grid object with the current view. The grid object is aligned so that it's coplanar with the view and oriented with the top of the grid at the top of the view.