Command entry:Select an object.
Modify panel
Modifier List
World-Space Modifiers
MapScaler (WSM)
Command entry:Select an object.
Modifiers menu
UV Coordinates
Map Scaler (WSM)
MapScaler maintains the scale of a map applied to an object. This lets you resize the object without altering the scale of
the map. Typically, you might use this to maintain the size of a map regardless of how the geometry is scaled.
This differs from the MapScaler (OSM) modifier, which maintains the scale of the map with respect to the object size when scaled with a Select And Scale tool. See the latter's
definition for other differences between the two versions.
NoteThis world-space modifier is for use primarily with vertically oriented objects, such as walls in an architectural model,
or objects with large, flat surfaces. While you can apply the MapScaler to any object, the results are less realistic on curved
surfaces, especially complex ones, which can show cracks in the finished texture.
Interface
- Scale
-
Represents the size of one repetition of the texture pattern. Size is measured in current system units. Repetitions occur
across the object in the U and V directions. Default=1.0.
NoteWhen the Use Real-World Texture Coordinates switch is active in the
General Preferences dialog, the scale setting defaults to 1.0. If Use Real-World Texture Coordinates is turned off, scale defaults to 100.0.
- U/V Offset
-
Specify horizontal and vertical offsets respectively. Available only when Wrap Texture is off.
- Wrap Texture
-
When on, Map Scaler attempts to wrap the texture evenly around the object. This option requires more computing, but usually
produces the most satisfactory results. Default=on.
- Wrap Using Smoothing Groups
-
When turned on, textures are wrapped around corners when they share the same smoothing groups. Curved walls will map smoothly
while sharp corners get a new texture origin. This switch is only available when the Wrap Textures switch is turned on. Default=off.
- Channel
-
Up Direction group
- World Z Axis
-
Aligns the map with the Z axis of the world.
If you choose this option and then rotate the object, the mapping is not fixed to the object.
- Local Z Axis
-
Aligns the map with the local Z axis of the object.
With this option, the mapping remains fixed to the object.