Lights, cameras, and materials add depth and realism (or surrealism) to a scene.
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Lights and Cameras
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Lights and cameras simulate their real-world counterparts.
Lights can be artificial, or they can be physically accurate. 3ds Max includes a model of sunshine.
Cameras frame the scene, providing a controllable point of view. You can animate camera movement, and simulate real-world
effects such as depth-of-field.
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Material Editor, Materials, and Maps
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Materials control how an object looks: dull or shiny, red or blue, and so on.
Maps add effects to materials, simulating textures, applied designs, reflections, and other properties.
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