Command entry: Create panel
Helpers
VRML97
Object Type rollout
TimeSensor
The TimeSensor helper lets you add time-based animation controls, such as the start and end frames for a particular object's
animation, and looping. Use this helper to split up an object's animation keys over several triggers, to automatically start
an animation upon loading the .wrl file, or to make animation endlessly loop.
Procedures
To assign an object to a TimeSensor helper:
- Add a Time Sensor object by clicking the Time Sensor button and then click-dragging in the Top viewport to create its icon.
- Press Pick Objects and select the (animated) geometry to control.
- Use the controls to adjust the start and end times of the animation, and to loop the animation.
Interface
The Time Sensor rollout contains the following options:
- Loop
-
Repeats the animation from the start-time frame to the stop-time frame.
- Start on World Load
-
Starts the animation so that it will be running when the file is loaded into the browser.
NoteThis option is only available when Loop is turned on. Otherwise, the animation will start and stop at the specified times.
- Start Time/Stop Time
-
Specifies the range of frames to play.
NoteIf the start time is after the end time, the animation will play from the earliest frame to the last frame. It will not play
the animation backward.
- Pick Objects
-
Lets you select the objects to control with this TimeSensor.
- Delete
-
Deletes an object from the list of picked objects.
- Icon Size
-
Adjusts the size of the helper object in the viewports.