Command entry: ![](../images/GUID-98173E20-D8BF-4A71-A169-42981748A8A8-low.png)
Create panel
![](../images/ac.menuaro.gif)
![](../images/GUID-9A23D2B8-9CE2-40BE-98B6-651DBC94F4F7-low.png)
(Helpers)
![](../images/ac.menuaro.gif)
Object Type rollout
![](../images/ac.menuaro.gif)
Crowd
![](../images/ac.menuaro.gif)
Global Clip Controllers rollout
Command entry:Select a Crowd object.
![](../images/ac.menuaro.gif)
![](../images/GUID-00A9C3E8-5814-4255-A1E2-8DB5CFC5D439-low.png)
Modify panel
![](../images/ac.menuaro.gif)
Global Clip Controllers rollout
Use global clip controllers when assigning a non-biped animated object (such as a bird flapping its wings) to a delegate in
a crowd simulation. Applications include synthesis of animation activity based on a variety of criteria, such as an object's
speed, acceleration, and pitch.
This group of controls replicates the Track View controls for the same functionality. For an in-depth discussion of global
clip controllers and related topics, see:
Non-Biped Crowds
Synthesis Dialog
ClipState Dialog
For a procedure covering clip controller usage, see:
To use Motion Synthesis with non-bipedal creatures:
Interface
- (List)
-
Lists objects designated as Global Objects, whose controllers can be used as animation clips to control other objects (typically
clones).
To designate an object as a Global Object, click the New button, and then select the object in the Select dialog.
- New
-
To designate a Global Object and add it to the list, click this button, and then select the object in the Select dialog.
- Edit
-
To modify a Global Object's properties, click its name in the list, and then click this button. This opens the Synthesis dialog.
- Load
-
Loads a previously saved Global Motion Clip (.ant) file from disk.
- Save
-
Stores the current Global Motion Clip settings on disk in the .ant file format.