The following tables list 3ds Max lights and how the plug-in treats them on export to FBX and reimport to 3ds Max:
| In 3ds Max | When imported back into 3ds Max: | 
|---|---|
| Omni | Omni | 
| Free Directional | Free Directional | 
| Target Directional | Free Directional | 
| Free Spot | Free Spot | 
| Target Spot | Target Spot | 
| Skylight | Omni | 
| mr Area Spot | Target Spot | 
| mr Area Omni | Omni | 
In non-Revit to 3ds Max workflows, the 3ds Max FBX plug-in does not support Skylights (and their targets). Instead the plug-in converts them to null objects. The plug-in also converts mr Lights to Standard lights (for example, an mr Area Omni Light becomes a standard omni light) and Photometric lights become Standard lights (where they lose any Photometric-specific values).
| In 3ds Max | When imported back into 3ds Max: | 
|---|---|
| Target light | Omni. The target is exported as a null. | 
| Free light | Omni light | 
| mr Sky portal | Omni light |