Inline VRML97 Helper
 
 
 
Command entry: Create panel Helpers VRML97 Object Type rollout Inline

The Inline helper lets you reference another VRML97 file that is included in your world when you load it into your VRML97 browser. These inline objects are like instance objects, but they function at the browser level.

Procedures

To create an Inline helper object:

  1. Click the Inline button.
  2. Click and drag in one of the viewports.

    You can modify the helper object with the tools in the VRML Inline rollout.

Interface

If you create the objects in the scene to be inserted off-center (away from the origin), they will appear in the browser off-center as well. Align the original scene and the scene to be inserted correctly, in relation to the origin.

The VRML Inline rollout contains the following options:

Insert URL

Specifies the URL of the .wrl files to insert in place of the helper object. The URL must be another VRML97 file.

Bookmarks

Displays a dialog that lets you select a location from a list of bookmarks. Click Import List to import the list of bookmarks defined in your browser. Most browsers store bookmarks in a file called bookmark.htm.

Bounding Box

Specifies whether an explicit bounding box size will be exported. If you select “Use Icon Size,” the diameter of the icon will be written into the VRML97 file for the width, length, and height of the bounding box; the actual contents of the inline file should fit within that bounding box. If you select “Calculate in Browser,” no bounding box size is exported and the VRML browser will determine the size of the inline geometry.

Icon Size

Sets the size of the helper object. You can transform this object like any other object in 3ds Max. The scene that replaces the helper object will be moved, rotated, or scaled in the same manner. The size shown is the radius of the icon.