Operators
 
 
 

The operator is the basic element of the particle system: you combine operators into events to specify the particles' characteristics over a given period of time. Operators let you describe particle speed and direction, shape, appearance, and more.

The operators reside in two groups in the Particle View depot, and within each group appear in alphabetical order. Each operator's icon has a blue background, except for the Birth operators, which have a green background. The first group contains operators that directly affect particle behavior, such as transformation.

The second group, found at the end of the depot listing, contains four operators that serve more of a utility function: Cache, for optimizing particle-system playback; Display, for determining how particles appear in the viewports; Notes, for adding comments; and Render, for specifying render-time characteristics.

The Particle Flow operators in the Particle View depot

The primary operators in Particle Flow are:

Birth Operator

Birth Paint Operator

Birth Script Operator

Birth Texture Operator

Delete Operator

Force Operator

Group operator

Group Selection Operator

Initial State operator

Keep Apart Operator

Mapping Object operator

Mapping Operator

Material Dynamic Operator

Material Frequency Operator

Material Static Operator

Placement Paint operator

Position Icon Operator

Position Object Operator

Preset Flow

Rotation Operator

Scale Operator

Script Operator

Shape Operator

Shape Facing Operator

Shape Instance Operator

Shape Mark Operator

Speed Operator

Speed By Icon Operator

Speed By Surface Operator

Spin Operator

The utility operators are:

Cache Operator

Display Operator

Notes Operator

Render Operator

See Also
  • Birth and Death

    These operators control the creation of new particles and the elimination of particles that are no longer needed.

  • Groups

    The group actions in Particle Flow let you identify and act on subsets of particles, specified either explicitly or procedurally according to any of a number of different conditions. You can create as many groups as you like, and apply any event’s actions to any group.

  • Transforms

    Transform operators control particle position, rotation, scale, and angular velocity.

  • Speed

    Speed operators control particle speed, direction, and some other aspects of particle movement.

  • Shape

    Shape operators control the geometry of particles.

  • Materials and Mapping in Particle View

    Particle Flow provides three operators for applying materials to particles. To give the same appearance to all particles throughout an event, use Material Static Operator. If you're using a compound material such as Multi/Sub-Object, you can assign different sub-materials to different particles with the Material Frequency operator. And to assign materials that change in appearance over time, use the Material Dynamic operator.

  • Additional Operators

    The operators described in this section are utilities to help you manage Particle Flow systems.