In this tutorial, you will use a model of a Mediterranean villa to learn more about materials and how they can improve the
realism of a scene.
In this tutorial, you learn how to:
- Create simple materials and apply them to objects
- Create a multi-sub/object material for more complex objects
- Apply texture maps to model real-world surfaces such as wood, foliage, and stone
- Apply bump maps to improve the realism of texture maps
- Use the Propagate option when you work with instanced objects
Skill level: Beginner
Time to complete: 2 1/2 hours
Preparation for This Tutorial
- If you have not already downloaded the tutorial files (MAX scenes and other assets), download them now and unzip them into
a project folder called \Autodesk 3ds Max Design 2012 tutorials. See Where to Find Tutorial Files.
- On the Quick Access toolbar, click (Project Folder) and set your current project to Autodesk 3ds Max Design 2012 Tutorials.