/*
This example demonstrates how to access the scene colors
*/
NewScene( null, false );
var colors = ActiveProject.ActiveScene.Colors;
LogMessage( "Current values for " + colors + ": " );
for ( var i=0; i<colors.Parameters.Count; i++ ) {
var col = colors.Parameters(i);
LogMessage( "\t" + col.Name + " = " + col.Value );
}
// Expected Result:
//INFO : Current values for preferences.Scenecolors:
//INFO : 3DO Selected = -1
//INFO : Geometry = 255
//INFO : Inherited Selection = -1183660289
//INFO : Light = -850722561
//INFO : Camera = 338206975
//INFO : Ctrl Object = 6422783
//INFO : Null = 6422783
//INFO : Component = -16776961
//INFO : Vertex = 65535
//INFO : Normal = 65535
//INFO : Curve ISO = 16711935
//INFO : Curve Boundary = -16776961
//INFO : Curve Surface = 65535
//INFO : Cluster = 16711935
//INFO : Subselection = -1598243585
//INFO : Active = -3014401
//INFO : Unselectable = 1431655935
//INFO : Knot = -1522390529
//INFO : Sampled Point = -762511361
//INFO : Selected Cluster = -1
//INFO : Highlight Color = -503316481
//INFO : PSet Inspected Color = -8355585
//INFO : Local PSet Inspected Color = -1865351169
//INFO : Background Color = 2139062271
//INFO : Grid Color = 421075455
//INFO : Viewport Color = 1717987071
//INFO : Tag Component Color = -1879047937 |