Point.SubComponent operator

導入

v3.0

詳細

このポイントからSubComponentを作成します。新しい SubComponent により、PolygonMesh オブジェクトの VertexNurbsSurfaceMesh オブジェクトの ControlPoint など、特別なタイプの Geometry へのアクセスが可能になります。

C#構文

// get accessor

SubComponent rtn = Point.SubComponent;

1. Python の例

#

# This example demonstrates how to work with a subset of points on a polygon mesh

#

app = Application

app.NewScene( "", 0 )

oObj = app.ActiveSceneRoot.AddGeometry( "Cube","MeshSurface" )

oPointColl = oObj.ActivePrimitive2.Geometry.Points

oSubComponent = oPointColl(2).SubComponent

app.LogMessage( "%s has %s components of type %s" % ( oSubComponent.FullName , len(oSubComponent.ElementArray)+1, \

	app.ClassName(oSubComponent.ComponentCollection(0)) ) )

oObj = app.ActiveSceneRoot.AddGeometry( "Cube","MeshSurface" )

oSubComponent = oObj.ActivePrimitive2.Geometry.Points(2).SubComponent

oSubComponent.AddElement(3)

app.LogMessage( "%s has %s components of type %s" % ( oSubComponent.FullName , len(oSubComponent.ElementArray)+1, \

	app.ClassName(oSubComponent.ComponentCollection(0)) ) )

# Expected results:

#INFO : cube.pnt[2] has 2 components of type Vertex

#INFO : cube1.pnt[2,3] has 3 components of type Vertex

2. JScript の例

/*

	This example demonstrates how to access a NURBS-specific property

	on a NurbsSurfaceMesh. First it starts out getting the generic

	Points collection. From the PointCollection it creates a SubComponent.

	From the SubComponent, it gets the NURBS-specific ControlPointCollection

*/

NewScene( null, false );

// Setup: create a NURBS mesh and get its point collection

var grid = Application.ActiveSceneRoot.AddGeometry( "Grid", "NurbsSurface" );

var pnts = grid.ActivePrimitive.Geometry.Points;

// Convert it to SubComponent and just for fun, consider only ten points 

// chosen at random

var subcmp = pnts.SubComponent;

var subset = new Array(13, 92, 24, 65, 11, 2, 4, 64, 100, 111);

subcmp.ElementArray = subset;

// Now convert the SubComponent to a ControlPointCollection using the

// SubComponent.ComponentCollection property and then loop through the 

// array, checking to see if we have any boundaries

var ctrlpnts = subcmp.ComponentCollection;

for (var i=0; i<ctrlpnts.Count; i++) {

	var results = ( ctrlpnts(i).IsBoundary ) ? "" : "NOT ";

	Application.LogMessage( "CtrlPnt[" + i + "] is at index " + ctrlpnts(i).Index 

		+ " on the NurbsSurface and is " + results + " a boundary." );

}

// Expected results:

//INFO : CtrlPnt[0] is at index 13 on the NurbsSurface and is NOT  a boundary.

//INFO : CtrlPnt[1] is at index 92 on the NurbsSurface and is NOT  a boundary.

//INFO : CtrlPnt[2] is at index 24 on the NurbsSurface and is NOT  a boundary.

//INFO : CtrlPnt[3] is at index 65 on the NurbsSurface and is  a boundary.

//INFO : CtrlPnt[4] is at index 11 on the NurbsSurface and is  a boundary.

//INFO : CtrlPnt[5] is at index 2 on the NurbsSurface and is  a boundary.

//INFO : CtrlPnt[6] is at index 4 on the NurbsSurface and is  a boundary.

//INFO : CtrlPnt[7] is at index 64 on the NurbsSurface and is NOT  a boundary.

//INFO : CtrlPnt[8] is at index 100 on the NurbsSurface and is NOT  a boundary.

//INFO : CtrlPnt[9] is at index 111 on the NurbsSurface and is  a boundary.

3. VBScript の例

'

' This example demonstrates how to determine which points are selected

' in the UI by using the SubComponent object via the Selection

' 

NewScene , false

' Setup: create a polygon mesh and select some vertices on it

set torus = Application.ActiveSceneRoot.AddGeometry( "Torus", "MeshSurface" )

Selection.Clear

Selection.SetAsText torus.Name & ".pnt[2-7,17,18,21-23,26,29,47,51,55]" 

' When components are selected, the first member of the Selection

' is returned as a CollectionItem which can then be converted to a

' SubComponent object. From there, the ComponentCollection property

' converts it to the proper collection type (in this case a VertexCollection)

set selected = Selection(0).SubComponent.ComponentCollection

for each sel in selected 

	Application.LogMessage "edge[" & sel.Index & "] is selected."

next

' Expected results:

'INFO : edge[2] is selected.

'INFO : edge[3] is selected.

'INFO : edge[4] is selected.

'INFO : edge[5] is selected.

'INFO : edge[6] is selected.

'INFO : edge[7] is selected.

'INFO : edge[17] is selected.

'INFO : edge[18] is selected.

'INFO : edge[21] is selected.

'INFO : edge[22] is selected.

'INFO : edge[23] is selected.

'INFO : edge[26] is selected.

'INFO : edge[29] is selected.

'INFO : edge[47] is selected.

'INFO : edge[51] is selected.

'INFO : edge[55] is selected.