
このエッジの最後にある各 Vertex オブジェクトを含む VertexCollection を戻します。
// get accessor VertexCollection rtn = Edge.Vertices;  | 	
set oObject = ActiveSceneRoot.AddGeometry("Cube","MeshSurface")
set oPolygonMesh = oObject.ActivePrimitive.Geometry
set oEdge = oPolygonMesh.Edges(2)
set oVertices = oEdge.Vertices |