The Output Format preferences provide access to a variety of camera, image-format and other parameters that are normally scattered
throughout several other property editors.
You can modify all of these parameters from the Output Format property editor, and then apply the changes to all applicable
parts of the scene. For example, you can change the camera picture standard and then update all of the cameras in the scene
as well as the relevant render options.
This allows you to quickly make global changes to the most common settings, such as those required to switch from the NTSC
picture standard to the PAL picture standard.
To display: Choose from the main menu. In the explorer that appears, click or its icon.
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Lists output format presets. Choosing a preset automatically updates all of the settings in this property editor accordingly.
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After setting the parameters in this property editor to the desired values, you can save all of the current settings as a
preset. The preset is added to the Preset list.
Clicking this button opens a dialog box from which you are prompted to choose a name for the new preset.
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Camera
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Defines the standard camera format the camera will use. The Custom option activates the Picture Ratio parameter so that you
can define your own camera output ratio.
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Displays the picture ratio of the output camera. This parameter can only be edited if a Custom Picture Standard is selected.
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Image Resolution
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Sets the X resolution independently of the Y resolution.
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Sets the Y resolution independently of the X resolution.
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Sets the pixel ratio. This ensures compatibility of images with devices that use rectangular or square pixels.
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Locks the X and Y Picture Ratio regardless of the chosen resolution values. For example, editing the X resolution will automatically
change the Y resolution to maintain the same picture ratio.
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Rotoscope Mode Only
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Sets the pixel ratio. This ensures compatibility of images with devices that use rectangular or square pixels.
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When on, you can manually set the camera pixel ratio for rotoscoping; otherwise, the pixel ratio is set according to the camera
format.
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Field Rendering
Field rendering consists of rendering to two alternating fields of horizontal scanlines (odd and even) instead of rendering
to frames. This reduces the strobing effect that results from fast-moving objects when rendering for video.
The even field of one frame is rendered, then the odd field of the next frame is rendered. This effectively doubles the frame
rate. Note that, because of the dependence on frame numbers, sequences should start with an odd frame and end with an even
one.
Note that you can set field rendering options in several places:
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The settings in the Output Format preferences control the default for new scenes.
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The settings in the Scene Render Options control an individual scene.
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The Pass settings can override the scene's settings for that individual pass.
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Enables field rendering.
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Enables interleaving of fields.
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Specifies the field order for scenes rendered in field mode. : Renders to fields using even dominance. This means that odd frame numbers contain the even fields. This is the dominance
used by the NTSC and DV video standards.
: Renders to fields using odd dominance. This means that odd frame numbers contain the odd fields. This is the dominance used
by the PAL and HD video standards.
If you are using video in your scene, their field order must match the field order for rendering.
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Time
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Automatically updates the and parameters in the Play Control property editor.
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Default Frame Rate
For more information, see Setting the Scene's Frame Format and Rate [Basics].
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Sets the interval at which frames are played back in a viewport. A value of 2 causes the viewports to display only every second
frame during playback.
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Specifies the frame rate used in the scene. Choose from NTSC, PAL, Film, 30 fps, or Custom. If you select , you must enter a value in the box below.
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The frame rate of your scene in frames per second (fps). This option is only available if you select from the Frame Format list.
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Update Scene Elements
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Opens the Output Format Dialog Box from which you can choose which scene elements to update with the changes made in this property editor.
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