Freezing an object's transformations resets its size, orientation, or location to the default values without moving the object's geometry in global space. For instance, freezing an object's translation moves its center to (0, 0, 0) in its parent's space without visibly displacing its points.
Like center manipulation, freezing transformations is actually a deformation. As the center is transformed, the geometry is compensated to stay in place. In the explorer, you can see a Center deformation in the object's operator stack. For this reason, it is sometimes necessary to freeze an object's operator stack after freezing its transformations in certain situations, for example, if you want to use it as a cage deformer.
Because it is a deformation, you cannot freeze the transformations of non-geometric objects. This includes nulls, bones, implicit objects, control objects, and anything else without points.
Choose one of the following commands from the Transform menu:
Freeze All Transforms freezes the scaling, rotation, and translation.
Freeze Scaling sets the scaling of the objects' centers to (1, 1, 1) in the parents' coordinate system without moving its geometry in global space.
Freeze Rotation sets the rotation of the objects' centers to (0, 0, 0) in the parents' coordinate system without moving its geometry in global space.
Freeze Translation sets the translation of the objects' centers to (0, 0, 0) in the parents' coordinate system without moving its geometry in global space.
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