You can define how much image clip information Softimage passes to the mental ray renderer and how much of that information mental ray, in turn, sends to the render slaves in your distributed rendering network. This is useful when you are working with large texture images because you can speed up rendering by reducing the amount of information being sent across the network.
You can set each image clip to one of these three image management modes:
Load in Memory: Softimage opens the image file and keeps in memory any changes or clip effects that you apply to it. At render time, the image's pixel data, including effects, is sent to mental ray. If you are using distributed rendering, the pixel data is sent from the master to all render slaves.
This is the only image management mode that lets you use the clip effects available from the Texturing tab of the image clip property editor.
If you are creating an MI file, it will have the texture in-line.
Use from disk: Softimage passes the image clip's path and file name directly to mental ray. mental ray opens the file and, if you are using distributed rendering, sends the image's pixel data to the render slaves. Unless you specify otherwise, this is the default image management mode for all new image clips.
Broadcast: Softimage passes the image clip's path and file name directly to mental ray, which then opens the texture file and broadcasts the path and filename to the render slaves, instead of sending the image's pixel data.
You cannot apply any clip effects because the Softimage doesn't load the image in memory.
If you are creating an MI file, it will have the texture in-line as long as the echo verbatim option is on. If echo verbatim is off, the MI file will have the path reference to the texture.
You can specify each clip's image management mode from the Texturing tab of the Image Clip property editor.
Open the image clip's property editor as described Editing Image Clip Properties.
You can set the image management mode that new image clips use by default.
Rather than setting the image management mode one clip at a time, you can set it for all of the clips in the scene at once by typing the following in the script-editor text box:
SetValue "Clips.*.ImageDefinitionType", <mode>
Set the Mode value to one of the following:
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