You can create a texture projection at any time using the Get Property menu of any toolbar. You can also use any texture shader's property editor to create a projection after applying a texture. If you use the TextureWizard, you can set the projection's name and other options at the same time.
An object can have as many texture projections as you like.
For descriptions of the available projection types, see Types of Texture Projection.
Some types of projection require additional steps. See:
Create New Projection uses the TextureWizard, which has additional options for naming the projection, naming the support, and other settings. See the next section Using the TextureWizard.
The TextureWizard creates a texture projection, as well as a support object if applicable, and allows you to name them and set other options at the same time.
Select the elements to texture (one or more objects, groups, hierarchies, polygons, or polygon clusters) and then choose Get Property Texture Projection Create New Projection from any toolbar.
In a texture shader's property editor, choose New Create New Projection in the Texture Projection group box.
In the TextureWizard, select a Projection Type.
For more information about creating a Purely Implicit projection, see Creating Purely Implicit Projections.
Set the other options as desired. The available options depend on the Projection Type you chose. For a description of all options, see TextureWizard [Properties Reference].
You can remove a texture projection or a support object by selecting it in an explorer and pressing Delete.
If a support is used by only one projection, then deleting the projection also removes the support.
If a support is used by multiple projections, then deleting the support removes all projections that use it.
Freezing a projection removes its association with its support. When a support is no longer used, it is removed automatically. See Freezing Texture Projections.
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