| General | Advanced | Render Tree Usage
This shader uses a normal map to create a bump map. It can be connected to any bump parameter in the render tree.
| Map |
Defines an image clip to use. Click Edit to open a property page for the image clip being presently used. To retrieve a new clip, click New and indicate whether you wish to create a new clip or create one from a source. |
| tspaceid |
Selects the texture projection to use. See Specifying a Texture Projection [Texturing]. |
| Unbiased Normals |
Declares to the shader that the XYZ components of the normals are stored in an unbiased form (that is, not remapped to [0, 1]). |
| Tangents |
Specifies the Color at Vertices property used to store tangents. If no CAV property has been defined, you can create one by clicking New. If a CAV property is already defined, you can edit it by clicking Edit. |
| Unbiased Tangents |
Declares to the shader that the tangent data stored in the CAV property is in an unbiased form. For more information, see Setting the Data Type for Tangents and Binormals [Texturing]. |
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