OGL13TexCoord

 
 
 

DEPRECATED. This shader is unsupported, but it may still get installed with Softimage to provide compatibility with older scenes that use it. It is recommended that you replace unsupported shaders in your scenes with equivalent shaders from the current Softimage shader library.

Shader Type: RealTime

Output: RealTime

Location: This shader is still supported as a legacy shader, but has been removed from menus in Softimage. Scenes containing this shader will display correctly. Load this shader into the render tree from Nodes RealTime OpenGL More.

The OGL13TexCoord shader modifies texture coordinate generation and controls wrapping states for input textures.

Texture Coordinates

Texture Target

Defines the texture stage for multi-texturing operations in a single draw pass.

Type

When set to Explicit, the shader uses the UV coordinates defined for the input texture. All other settings use OGL texture generation to create the UV coordinates.

Components

Specifies whether to use the input texture in one, two, three, or four dimensions (1D-4D).

Wrapping

U/V/W

Specifies how the input texture is wrapped in U, V, and W. For example, you could specify that the texture be clamped at its edge or at its border, or that it be mirrored.

Transform

Toggles texture SRT transformations for the texture on and off.

Translation/Rotation/Scaling X/Y/Z

These values define the texture's SRT transformations in all three axes. Change the values to transform the texture on one or more axes.

Render Tree Usage:

This shader typically accepts a single texture (OGL13Texture) or cubic texture (OGL13CubicTexture) shader, and is output to a draw shader to complete a drawing pass.

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