OGLT2D

 
 
 

DEPRECATED. This shader is unsupported, but it may still get installed with Softimage to provide compatibility with older scenes that use it. It is recommended that you replace unsupported shaders in your scenes with equivalent shaders from the current Softimage shader library.

Shader Type: RealTime

Output: RealTime

Location: This shader is still supported as a legacy shader, but has been removed from menus in Softimage. Scenes containing this shader will display correctly. Load this shader into the render tree from Nodes RealTime OpenGL More.

The Single Texture shader defines the image source, projection method and other attributes of a single texture image.

Name

The shader's name. Enter any name you like, or leave the default.

Enable Texture 1

Activates the texture.

Image

Defines an image clip to use. Click Edit to open a property page for the image clip being presently used. To retrieve a new clip, click New and indicate whether you wish to create a new clip or create one from a source.

Texture Space

Selects the texture projection to use. See Specifying a Texture Projection [Texturing].

Modulation

Determines how the diffuse lighting attribute affects the texture.

Reflection Map

When enabled, the texture becomes a reflection map for the object to which it's applied.

U/V Wrap

Repeats the texture infinitely in U and/or V.

Magnification Filter

Determines the type of optimization used to smooth textures that are close to the camera.

Minification Filter

Determines the type of optimization used to smooth textures that are far from the camera.

Render Tree Usage

This shader lets you add textures to your realtime shader tree. It can output to any other realtime shader. It receives an input from an image clip node, and can receive an input from any other realtime shader.

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