| Scalar Invert
Category: Processing > Image Processing
Shader Family: Texture
Output: Color
Is extremely useful if you wish to key a specific color out of a texture or shader and obtain a matte to interactively color
correct it.
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The shader's name. Enter any name you like, or leave the default.
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Defines the minimum RGBA value that can be attained before the input color is out of range.
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Defines the input texture or shader to key.
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Defines the maximum RGBA value that can be attained before the input color is out of range.
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Includes the alpha channel.
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Defines the In Range color as long as the input remains between the Minimum and Maximum Threshold parameters.
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Defines the color if the input falls out of the range set by the Minimum and Maximum Threshold parameters.
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Render Tree Usage
This shader is almost always placed directly after (to the right of) a color output in order to isolate a range before it
is input to a color parameter.