| RGBA Split
Category: Processing > Color Channels
Shader Family: Texture
Output: Color
Lets you isolate a specific color model and channel from a color, texture, or shader.
|
The shader's name. Enter any name you like, or leave the default.
|
|
Inverts the input.
|
|
Multiplies the input's RGB channels by its alpha channel.
|
|
Defines the image, texture, or shader that will have a color picked from it.
|
|
Determines which color model you will select a color from: or .
|
|
Selects the color channel. A separate drop down is available for each color space.
|
Render Tree Usage
Used to connect any image clip or material to the input and isolate a channel from any color model to output to a color input.
The output can be used to drive any color input parameter (diffuse, transparency, etc.)