DEPRECATED. This shader is unsupported, but it may still get installed with Softimage to provide compatibility with older scenes that use it. It is recommended that you replace unsupported shaders in your scenes with equivalent shaders from the current Softimage shader library.
| Back, Left, Right, Top, Bottom | Environment Horizon Day
Shader Type: Material (Soft3D)
Creates a cubic environment. You assign six images to the up, down, right, left, front, and back of the cube. This is equivalent to modeling a large cube and texture mapping each side. Using this shader is more efficient, however, both in terms of ease of use and rendering time. The images are oriented as if you had taken them with a camera. The left, right, front, and back images thus have the natural up/down, left/right orientation. The top and bottom are oriented as if you had been facing front (-Z) and had looked up and down by tilting your head back and forth. Up is the positive Y axis, front is the negative Z axis, and right is the positive X axis.
From each tab you can define a unique image. There is a one tab for each side of the cube.
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