Category: Illumination
Shader Family: Surface Material
Output: Color
Creates an editable shadow for an object. Once applied to an object, you can define the color of its shadow as well as its
transparency.
NoteThis shader computes how much the light is attenuated, and not the actual attenuated shadow color, as shadow shaders normally
do.
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The shader's name. Enter any name you like, or leave the default.
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Defines a shadow color.
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Defines how transparent the shadow will be. Black will create an opaque shadow, and white will make the shadow completely
transparent.
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Render Tree Usage
Once connected to the Surface and/or Shadow input of the material node, this shader can create and alter a shadow for an object.
You can connect a texture to the Diffuse or Transparency input to alter the shadow or give it a transparency map.