| Render Tree Usage
Category: Illumination
Shader Family: Texture
Output: Color
Returns photon illumination (caustics or global illumination) as soon as light hits an object.
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The shader's name. Enter any name you like, or leave the default.
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Specifies the input color to return at the intersection point.
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Render Tree Usage
This shader is usually connected to a Surface shader in order to reveal photon (global illumination and/or caustic) effects
on the object's surface. It can also be connected to the Photon input of the Material node.