| Render Tree Usage
Category: Lens
Shader Family: Lens
Output: Color
Defines the camera's depth of field by manipulating the radius of the circle of confusion, focal length, and focus plane distance
from the camera.
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The shader's name. Enter any name you like, or leave the default.
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Controls whether you wish to create depth of field using Automatic, Custom, or Lens mode.
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Controls how powerful the depth of field will be, given the defined focal distance.
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Automatic Mode
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Defines the focal distance from the camera. Used with the Depth of Field Strength parameter above.
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Custom Mode
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Defines the front (start) distance of the focus area.
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Defines the back (end) distance of the focus area.
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Controls the scaling factor of the circle of confusion (unfocused area).
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Lens Mode
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Defines the focal distance from the camera. Used with the Depth of Field Strength parameter above.
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Determines the focal length of the lens. A lens with a shorter focal length gives a greater depth of field than a lens with
a longer focal length.
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Defines the strength of the depth of field as on a real camera. 3.8 = short depth of field; 64 = high depth of field
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Defines the radius of the circle of confusion; i.e., the area (around the focus plane) in which objects are in focus.
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