DX Cubic Cross Texture

 
 
 

DEPRECATED. This shader is unsupported, but it may still get installed with Softimage to provide compatibility with older scenes that use it. It is recommended that you replace unsupported shaders in your scenes with equivalent shaders from the current Softimage shader library.

Shader Type: RealTime

Output: RealTime

Display Mode: DirectX9

The DXCubicCrossTexture creates a cubic texture using a cross-shaped texture image (like an unfolded cube). This is especially useful for creating cubic reflection maps. The cubic texture is set in the specified texture target.

There are a number of DirectX Realtime shader builders available in the \Addons\DXNetview folder of the factory location. You can use the shader builders to configure networks of basic DirectX shaders, as well as programmable pixel and vertex shaders, before attaching them to objects.

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