This shader is provided for render trees created prior to Softimage version 6.0.1. For new render trees, use Bump Map instead.
This shader lets you use an image or define a color as a bump map. In the render tree, this shader can be connected to either the surface shader or the material node.
Creates a bumpy surface by altering the X, Y, and Z coordinates of the material's surface. A negative value perturbs the surface inward, a value of 0 has no effect on the surface, and a positive value perturbs the surface outward, all prior to illumination calculation. This parameter does not affect the object's geometry.
This shader is connected to a color (red) input on either the surface input of the material node to create a full bump map, or on a color input on a surface shader, such as Diffuse or Specular. This is done when you wish to apply a bump map to a specific parameter only. This shader can be used on its own (entering a color in the Color Input field), or have an image shader connected to it via the Input parameter.
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