Render Tree Usage
Category: Texture Space Controllers
Shader Family: Texture
Output: Scalar
Remaps a 2D-kaleidoscope texture space based on coordinate input.
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The shader's name. Enter any name you like, or leave the default.
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Defines the X, Y, and Z texture coordinates.
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Defines the current rotation of the texture coordinate. To make the texture turn, animate this value.
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Defines the number of reflections within the remapping. A value of 1 results in a mirror-like effect, with two halves reflected.
As you increase the value, the texture takes on a star shape with angular, reflected edges around the center.
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Render Tree Usage
Use this shader to edit a Coordinates input. Place it between a Texture Space Generator and a Texture Generator shader to
create highly customizable effects.
Connect a Texture Space Generator shader to drive the Coordinate value of this shader.