Creates a realistic snow texture, which simulates the effect of snow sticking to objects such as trees or buildings. Based on a coordinate input, this shader examines the normal of the object's surface and uses this information to decide whether the snow will stick or not. You can achieve a realistic effect by using this shader in combination with a bumpmap texture shader. This will cause the snow to follow the bumping of an object.
You can also simulate dust or dirt on an object by applying a noise shader to the snow.
Use this shader to drive a parameter with a texture effect anywhere in a render tree. This shader generates a texture that can be used as a color, a Weight value in a Mixer shader, or to drive any surface shader parameter.
Connect a Texture Space Controller shader to drive the Coordinate value of this shader.
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