Category: Texture Generators
Shader Family: Texture
Output: Color
Simulates the effect of spherical cells suspended in a medium on a fixed grid. The size of the cells can be randomly distributed,
and the texture can also create creases or troughs between cells instead of them blending into each other.
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The shader's name. Enter any name you like, or leave the default.
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Defines the U, V, and Z texture coordinates of the texture.
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Defines the color of the cell/spot component of the texture.
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Defines the color that will be in between the cells/spots.
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Defines the contrast between the spot and crease colors.
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Not implemented.
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Determines the size of the cell/spot component of the texture.
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Controls the colors' density. Acts much like a transparency setting.
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Controls the randomness of the cells' density, size and distribution. A value of 0 will create a repetitive, solid pattern.
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When on, a spotty effect will be applied across the lattice effect, creating an uneven lattice.
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When on, folds or creases are applied to the individual lattice squares.
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Render Tree Usage
Use this shader to drive a parameter with a texture effect anywhere in a render tree. This shader generates a texture that
can be used as a color, a weight value in a mixer shader, or to drive any Surface shader parameter.
Connect a Texture Space Controller shader to drive the Coordinate value of this shader.