Category: Texture Generators
Shader Family: Texture
Output: Color
Lets you create the impression of a woven cloth or fabric based on a coordinate input. This shader can look quite realistic
when used as both a color and a bump map. 2D Fabric can be used to simulate many types of cloth by manipulating the parameters
listed below.
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The shader's name. Enter any name you like, or leave the default.
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Defines the U, V, and Z coordinates of the texture.
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Applies random variations to the width of the threads, which makes the fabric seem more uneven and natural. If the Width Variation = 0.1 and the Thread Width = 0.7, then the true thread width will vary between 0.6 and 0.7.
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Adds a random variation in the brightness of the thread. This also helps make the fabric appear more natural.
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Defines the color of the U warp and weft threads. The thread colors then blend into the gap color to achieve a more rounded
look. If this shader is applied as a bump map, set the thread colors to a non-0 alpha value and the gap color to a 0 alpha
value for best results.
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Defines the color of the V warp and weft threads. The thread colors then blend into the gap color to achieve a more rounded
look. If this shader is applied as a bump map, set the thread colors to a non-0 alpha value and the gap color to a 0 alpha
value for best results.
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Defines the color of the gap between the threads.
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Defines the width of the U and V horizontal and vertical threads. If the thread width is set to 1, the fabric texture will
be saturated with threads and the gap won't show. If the width is set to 0, the threads vanish and simply leave the gap color.
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Causes the U and V threads to become wavy, generating a better flow and making them less rigid and more realistic.
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Defines how wrinkly the threads will be. This parameter simulates an old, worn garment. This can also helps in lessening the
aliasing problem when viewing the texture from a distance.
Leaving this parameter at 0 will reduce rendering time.
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Render Tree Usage
Use this shader to drive a parameter with a texture effect anywhere in a render tree. This shader generates a texture that
can be used as a color, a weight value in a mixer shader, or to drive any Surface shader parameter.
Connect a Texture Space Controller shader to drive the Coordinate value of this shader.