Reflection

 
 
 

| Reflection Diffuse

Category: Processing > Raytracing

Shader Family: Texture

Output: Color

Causes an object's surface to reflect its surroundings. Commonly used with transparency shaders.

Name

The shader's name. Enter any name you like, or leave the default.

Input

The color, texture, or shader to which the reflection is applied.

Reflection

Controls the RGBA color that will be blended with the input.

Black returns the input color without casting a transparency ray;

white ignores the input color.

Reflection Mode

Raytracing Enable: Switches on raytraced reflection and uses the scene's environment map(s).

Environment Only: Uses the present environment shaders.

Render Tree Usage

Use this shader to either alter an input color value (surface shader, image clip, texture), affect a specific color parameter (diffuse, transparency, specular), or both.

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