Accepts up to eight inputs and mixes them. It considers each input's weight and color, as well as the object's base color.
In Use |
Computes this color, weight, and mixing mode. |
Color |
Defines the compositing color. When using a texture, this parameter is used to define the image. |
Weight |
Defines the mix layer's intensity in relation to the base color. |
Mode |
Defines how the layer is mixed. See Mix Mode Types. |
Multiply Weight by Alpha |
Multiplies the defined Weight by the color's Alpha channel. |
This shader can be used almost anywhere in a render tree to mix the output of up to eight shaders to create a single value. It is most often used to blend either surface shaders, such as a Phong and a Lambert, or textures image clips. You can also use a texture image clip to drive the Weight parameter in order to mix the surfaces or textures in a predictable or specific pattern. There is nothing preventing you from mixing image clips with colors, colors with surface shaders, or all three.
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