Linear Falloff

 
 
 

Category: Processing > Math

Shader Family: Texture

Output: Scalar value

Creates a linear falloff between the attenuation start and stop values. Distance measurement begins at the source of the current ray (i.e., when used in a light shader, the distance measurement starts at the light location).

Name

The shader's name. Enter any name you like, or leave the default.

Start

Determines the point at which falloff begins.

End

Determines the point at which falloff ends.

Render Tree Usage

Connect this shader to a scalar input to define a linear falloff for a scalar value such as Intensity, Refraction, threshold, etc.

Creative Commons License Except where otherwise noted, this work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License