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Category: Processing > Image Processing
An image-processing tool shader that computes an intensity level based on RGB input and returns a weighted result (based on the Factor parameter) as output. The alpha channel of the input parameter is not used to compute the output.
Use this shader to change the intensity of a texture or color. E.g.: You can modify the intensity of a texture that drives the transparency of a surface.
This shader is almost always placed directly after (to the right of) a color output in order to adjust the intensity of a color before it is input to a color parameter. You can also use it before the Material node to control bump mapping (with a Color2Vector shader) or displacement.
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